What you'll find on this hub

Players running through practice drills at outdoor nets in soft daylight.
Players running through practice drills at outdoor nets in soft daylight.

Where to start if you have never read a guide.

If you have never read a fantasy guide, start with the field-map session article. It explains the layout of a contest on a single page, with diagrams and a checklist.

If you have read a few guides before, skip to the first-session checklist article. It is the reference LetsGame editors use themselves.

The bat-grip beginner technique article is the longest single guide on the site. Read it when you have a quiet hour and a notebook.

What to print before the first contest.

The first-session checklist kit photographs on this page show the printable LetsGame editors use before a first contest. The order is the same on every print.

The checklist covers selection, captain, lock, debrief. If you cannot print, the same list is on the how-to-play page in plain text.

LetsGame refreshes the checklist after every method change. The last-checked date is on the article page itself, not just in the change log.

The guides that take a quiet hour.

The field-map session article is the reference for the layout of a contest. It is the single article LetsGame editors quote most often in shorter pages.

The bat-grip beginner technique article is the closest thing LetsGame has to a textbook. It is intentionally long, with diagrams and a worked example.

The hub-hero practice-nets page is the visual reference for the editor's notes. Photographs are captioned with the rule they illustrate.


  • How to play — The shortest path from a clean slate to a finished first team.
  • Fantasy cricket — Format explainers and captain strategy.
  • Tools — Budget planner and captain comparison board.